Web Development
Modern, responsive website design and development with cutting-edge technologies. From static sites to complex web applications, we create tailored solutions that elevate your digital presence.
Every token, component, motion primitive, and law behind qubetx.com — documented with the thing itself. The specimens on this page are the real components, imported live: if it renders here, it ships. This is the central design system for every QubeTX project from here on out, written for the people and the agents who will build them.
Seven sentences govern every QubeTX surface. Each one is enforceable — by a test, a lint rule, a review grep, or a Lighthouse score — because a principle that can't fail a build is just a mood.
A stroke-drawn cube, a heavyweight wordmark, mono metadata in the corners, and a deep-void field with exactly one gradient. The signature is geometric, wireframed, and quiet — drawn, never filled.
| Mark | Treatment |
|---|---|
The cube | Stroke-only isometric SVG (viewBox 0 0 218 233), drawable paths — the mark un-draws and redraws for brand moments |
The wordmark | QUBETX in Makira Black — solid in chrome, stroke-outlined (--color-border-bright) when oversized (the footer treatment) |
Corner metadata | Mono micro-text pinned to surface corners: build ids, node ids, versions — the machine-report frame |
The void stack | Solid #05070f → static 28px dot texture → corner glow → ScrollTrace → content. Deliberately static behind the live field |
The gradient rule | A 1px blue→violet hairline under headings — drawn on entry, never animated again |
One token set, two voices. The landing register persuades — editorial sections, choreographed entrances, the dot field. The technical register operates — terminals, tables, install blocks. Both are v3; the difference is posture, not palette.
| Surface | Register & sections |
|---|---|
Marketing / landing surface | Landing register: hero + dot field, editorial sections, cards, the full entrance choreography |
Product / tool page | Technical register: TerminalFrame hero, CapabilityRows, CommandTable, InstallBlock + DownloadCard (§13–14) |
Documentation surface | This page’s chrome: grouped sidebar + numbered sections + live specimens + the rail |
Dashboard / live data | Technical register + live slot rolls on changing values (§12, §17) — no entrance theater |
A deep-void navy field, one electric blue, and a blue-to-violet gradient. Hover any row — token names decode, because even a palette table gets the terminal treatment.
--color-text-dim sits exactly at AA on the void. Darkening it for taste breaks the accessibility floor; brightening it breaks the hierarchy.--color-arrival exists for moments — slot-roll flashes, accent terminal lines. It never persists as a resting text color; resting accents use --primary-blue on non-text or large text only./* Copy the :root token block from the kit's tokens/qubetx-tokens.css,
then write component CSS against the tokens only: */
.panel {
background: var(--color-surface);
border: 1px solid var(--color-border);
color: var(--text-secondary);
}
.panel:hover { border-color: var(--color-border-bright); }Two families carry everything: Makira (sans + display, 400/500/700/900) and IBM Plex Mono (400/500/600). Both are local woff2 via next/font — never referenced by literal family name.
text-transform. Data stays readable; the brand stays a stylesheet decision.__makira_a1b2c3). Always reference var(--font-sans) / var(--font-mono) / var(--font-display). This is also why Pretext resolves COMPUTED names.cqw against its own column (the longest line is ~12.2em of Makira Black) — viewport units cannot know column width. --text-display stays as the no-CQ fallback.// src/fonts/index.ts — copy from the kit (fonts/ ships the woff2 files)
import localFont from 'next/font/local'
export const makira = localFont({
src: [
{ path: './Makira-Regular.woff2', weight: '400' },
{ path: './Makira-Medium.woff2', weight: '500' },
{ path: './Makira-Bold.woff2', weight: '700' },
{ path: './Makira-Black.woff2', weight: '900' },
],
variable: '--font-makira',
display: 'swap',
})
// layout.tsx: <body className={`${makira.variable} ${plexMono.variable}`}>
// globals.css maps the stacks:
// --font-stack-sans: var(--font-makira), ui-sans-serif, system-ui, sans-serif;An 8px grid, clamp()-based rhythm, and one container token everything hangs from. The width of each bar below is the literal value.
| Token | Value / law |
|---|---|
--grid-unit | 8px — the base everything multiplies from |
--container-max | 1440px; widens to 1800px at ≥2560px (the TV tier — sections, the cqw headline, and the trace gutter all derive from it) |
--container-padding-x | clamp(16px, 4vw, 32px) — horizontal page padding |
--section-spacing | clamp(48px, 10vw, 96px) — vertical rhythm between sections |
--touch-target-min | 44px minimums — enforced ONLY under @media (pointer: coarse); fine pointers use padding-based hit areas |
radius scale | 2px chips · 4px pills/bars · 6px panels/buttons · 999px tab pills — subtle, never rounded-friendly |
--container-max. The TV tier works because NOTHING hardcodes 1440 — change the token, the whole site re-fits.One house curve in three notations, one overshoot reserved for the slot roll, five durations, five staggers, three springs. Click any curve to replay it — the dot rides (time, eased value); the block below it is the same ease as pure feel.
| Token | Value / use |
|---|---|
DUR.micro / MS.micro | 0.18s / 180ms — hovers, presses, chip flips |
DUR.fast / MS.fast | 0.3s / 300ms — reveals of small elements, sweeps |
DUR.base / MS.base | 0.55s / 550ms — standard entrances (cards, text rises) |
DUR.slow / MS.slow | 0.8s / 800ms — large surfaces, section-scale moves |
DUR.hero / MS.hero | 1.1s / 1100ms — the entrance choreography ceiling |
| Token | Value / use |
|---|---|
STAGGER_MS.chars | 18ms — per-character (wordmark rise, letter rolls) |
STAGGER_MS.words | 40ms — per-word (RevealText default) |
STAGGER_MS.lines | 90ms — per-line (hero headline) |
STAGGER_MS.cards | 80ms — per-card (grids) |
STAGGER_MS.nav | 60ms — per-nav-item (header entrance) |
EASE (FM tuple), EASE_CSS (string), and EASE_ANIME (function) are the same curve. anime 4.4 REMOVED string cubic-beziers — always import the function form.EASE_SLOT_CSS belongs to the slot roll's landing. Everything else stays on the no-overshoot house curve — restraint is what makes the roll's bounce read as an event.import { EASE, EASE_ANIME, EASE_CSS, MS, DUR, STAGGER_MS, SPRING } from '@/lib/motion'
// anime.js (via the seam):
animate(targets, { y: ['110%', '0%'], duration: MS.base, ease: EASE_ANIME })
// Framer Motion:
<motion.div transition={{ duration: DUR.fast, ease: EASE }} />
<motion.button whileTap={{ scale: 0.96 }} transition={SPRING.press} />
/* CSS: */
transition: color 0.2s var(--ease-out); /* --ease-out === EASE_CSS */One icon library (Lucide), one rendering rule (20px, strokeWidth 1.5, aria-hidden), one logo (the stroke cube), and a small set of mono glyphs that carry the terminal flavor.
| Glyph | Where it lives |
|---|---|
⠿ | Braille block — the services TextLink glyph (texture, not language) |
▮ | Block cursor — terminal prompts (CSS blink, aria-hidden) |
↗ / ↑ | External visit chips / back-to-top arrow |
[ ] | Bracket hovers on header nav — pseudo-elements, never typed |
// · | Mono separators: "04 // About us", "v3.1.0 · June 2026" |
icon: 'cloud'); SERVICE_ICONS[key] resolves the component. content.ts stays serializable.svg.createDrawable-friendly (the redraw moment depends on it). Recolor via currentColor/props — never add fills.import { SERVICE_ICONS, ArrowRight } from '@/components/ui/icons'
const Icon = SERVICE_ICONS[service.icon] // key from content.ts
<Icon size={20} strokeWidth={1.5} aria-hidden="true" />
// New icon? Add it to the registry file — never import lucide-react
// directly in components (one seam keeps the inventory auditable).Every region of a QubeTX surface is named by a small mono label: pills, bars, eyebrows, status chips. The heading above this paragraph is the SectionHeading composite — pill decode, word-rise title, gradient rule — documenting itself.
--text-mono-label: 0.7rem Plex Mono, 0.12em tracking, uppercase via CSS, --color-text-dim ink. Pills add a 1px border; bars add a 2px blue left rule and blue ink.<LabelPill>02 // Product line</LabelPill>
<LabelPill variant="bar">Web Development & Digital Infrastructure</LabelPill>
<SectionHeading
label="01 // Services"
title="What we build"
subtitle="Web development, infrastructure, and everything that keeps both running."
/>Three card species, each with its own pointer response: service cells glow before you reach them, product rows compound-hover as one link, project cards tilt under the cursor. All live below — these are the production components with the production data.
Modern, responsive website design and development with cutting-edge technologies. From static sites to complex web applications, we create tailored solutions that elevate your digital presence.
Comprehensive website maintenance including security updates, performance optimization, content updates, and technical support. Keep your digital platform running at peak efficiency.
useProximityGlow attaches to the cards' CONTAINER and writes --mx/--my; each card's ::before gradient does the distance falloff in CSS. One listener, any number of cards.const glowRef = useProximityGlow<HTMLDivElement>()
<div ref={glowRef} className={styles.grid}>
{items.map((service, i) => (
<ServiceCard key={service.id} index={i} {...service} />
))}
</div>
/* Card CSS reads the vars the hook writes:
.card[data-glow]::before {
background: radial-gradient(240px at var(--mx) var(--my), …);
} */A QubeTX stat doesn't fade in — it counts. The numeral climbs from zero in decelerating slot-roll steps and lands in arrival blue; hovering re-verifies it (terminal flavor: drain to zero, climb back, same number). Scroll these into view, then hover them — and try leaving mid-count.
background-clip: text). Chrome won't clip to absolutely-positioned roll faces — the per-face background: inherit + clip chain in StatValue.module.css is load-bearing. Without it the digits are invisible.font-variant-numeric: tabular-nums keeps digit cells equal-width so rolls almost never trigger width easing — the band stays rock-still.<div className={styles.kpiBand}>
<StatValue value="07" label="Client Projects" />
<StatValue value="100%" label="In-House" />
</div>
/* Band CSS: a bordered grid of cells; each cell hover-raises
(background-color transition) and shows the corner + mark. */Product pages speak terminal. These are the canonical surfaces — output frames that boot-print like the loading screen, command references, and capability rows — generalized from reports.qubetx.com and rendered in v3 tokens.
| Command | Description |
|---|---|
tr300 | Run the full machine report |
tr300 --json | Structured output for monitoring pipelines |
tr300 --fast | Skip the slow collectors |
tr300 --update | Self-update to the latest version |
Run tr300 --help for the full reference.
Every line is in the static HTML before any JavaScript runs — crawlers, no-JS readers, and reduced-motion users see the complete output instantly.
The boot-print reveal is a client-side curtain over content that already exists. It can never change what the terminal says — only when each line becomes visible.
Timestamps are stamped at reveal time from the actual system clock, the same honesty contract as the boot screen. Never hard-code fake times.
new Date() at reveal — the terminal never lies about time.accent: true paints a line in the arrival blue. Use it for completions and verdicts — one or two per frame, never decoration.import { TerminalFrame } from '@/components/terminal'
<TerminalFrame
title="TR-300 // Sample output"
meta="NODE_ID: QBTX-01"
timestamps
lines={[
{ text: 'tr300 --json', prompt: true },
{ text: 'COLLECTING 14 DIAGNOSTIC CHANNELS...' },
{ text: 'REPORT COMPLETE — 0 WARNINGS', accent: true },
]}
/>Every QubeTX product ends the same way: an initialize section and a download. These are the canonical layouts — the copy button is the slot roll's home game.
curl -LsSf https://reports.qubetx.com/install.sh | shThe same artifact as the sidebar button: everything a new QubeTX project copies on day one.
Copy → Copied via useSlotRoll().flash() and auto-reverts. This is the standard copy confirmation on every QubeTX surface — never a toast, never an alert.Failed — never a silent no-op, never a fake success.import { InstallBlock, DownloadCard } from '@/components/terminal'
<InstallBlock
title="Initialize"
targets={[
{ id: 'macos', label: 'macOS', command: 'curl -LsSf https://…/install.sh | sh' },
{ id: 'windows', label: 'Windows', command: 'iwr https://…/install.ps1 | iex' },
]}
/>
<DownloadCard
name="TR-300 binary"
meta="v2.4 · zip · windows + macos + linux"
href="/downloads/tr300.zip"
/>The frame around every page: a fixed three-zone header with scroll-spy, a disclosure dropdown, a portaled mobile overlay, and a footer that ends with a heartbeat. The header and menu are live one click away — the home page is their specimen.
| Mechanism | Behavior |
|---|---|
useScrolled(24) | Past 24px → data-scrolled: backdrop blur, hairline, height compresses to 60px |
useActiveSection(ids) | IO scroll-spy (40% focal band) feeding the FM layoutId="nav-active" underline |
[ bracket ] hovers | Pseudo-element brackets fade/slide in 150ms — CSS only, with :focus-visible twins |
NavDropdown | Disclosure (not ARIA menu): Enter/ArrowDown open, Escape closes + refocuses, outside-click closes, FM clip-path + stagger |
MobileMenu (<1024px) | Full-screen overlay PORTALED to document.body (a transformed/filtered ancestor would shrink inset:0 — gotcha #14), focus trap, Lenis stop/start |
data-load="header" | Entrance belongs to LoadSequence (anime timeline) — never FM on those nodes |
useAnchorNav() (lenis.scrollTo, −88px offset). CSS scroll-behavior: smooth is intentionally absent — one scroll driver.const active = useActiveSection(SECTION_IDS)
{NAV_ITEMS.map((item) => (
<a key={item.href} href={item.href} data-active={active === item.id || undefined}>
{item.label}
{active === item.id && (
<motion.span layoutId="nav-active" className={styles.underline} />
)}
</a>
))}Five animation owners, one law: one owner per element property. Everything else in this group is built on that sentence plus a short list of bans that were each earned the hard way.
| Owner | Territory |
|---|---|
anime.js v4 | Dot-field values (breathe/entrance), ScrollTrace timeline, text reveals/decode/typewriter/letter rolls, logo redraw — imported ONLY via src/lib/motion/anime.ts (the test-mock seam) |
Framer Motion | AnimatePresence exits, layoutId indicators, whileInView card entrances, whileTap squash, useScroll MotionValues |
raw rAF | Cursor engine, useMagnetic, ProjectCard tilt — transform-only writes, settle-cancelled loops |
slotText engine | Per-character label changes — owns its cells’ inline transitions entirely (zero deps) |
wave objects | Dot-field ripples (makeRippleWave/applyRippleWaves) — pure math evaluated per frame by the blitter |
CSS | Every simple hover: brackets, underlines, gradient sweeps, blinks, scanlines |
| Need | Reach for |
|---|---|
Hover / press spring | Framer Motion (whileTap/whileHover + SPRING presets) |
Element enters viewport once | useInViewOnce (IO) + FM variants or anime — never scroll math |
Scroll-scrubbed scene | Paused anime timeline seek()ed from a Lenis callback (anime onScroll is BANNED) |
Multi-step choreography / SVG drawing / staggers | anime.js via the seam |
Cursor-distance response | useProximityGlow / cursorEngine — already built, don’t rebuild |
Short text that changed | Neither — the slot roll. Always. (§17) |
Paragraph reveal / heading rise | RevealText (§18) |
Layout/size reaction to resize | resizeCoordinator subscription — ResizeObserver is banned codebase-wide |
src/lib/pretext/resizeCoordinator (one rAF-coalesced window listener).useInViewOnce); scroll scrubbing = Lenis callbacks seeking paused timelines. anime's onScroll is banned.useMotionPreference() / prefersReducedMotion() and renders the end state. Never a slower version, never an opt-out.src/lib/motion/anime.ts — the single mock point that makes the whole motion system testable. v4.4 removed string cubic-beziers; use EASE_ANIME.How a tiny label changes. Any short text that changes in place — a button caught mid-action, a counter, a status word, a period picker — rolls per character: the new glyph slides in as the old slides out, arriving in blue and settling to ink. It is the system standard, not optional.
→ label.flash('Copied') rolls there and back on its own. Spam the buttons — flashes coalesce, nothing stutters. The left roll arrives blue; the right is the quiet ink-only variant.
→ Forward rolls up, back rolls down — the glyphs move the way the data moves. skipUnchanged keeps "2026" perfectly still.
→ A live value rolls only the digits that changed — a 7-digit figure moving by hundreds rolls two or three cells, never the whole number.
→ Default interrupt: true fast-forwards a running roll; false lets it finish and replays only the LATEST request. Either way a label never shows two values at once.
| Option · default | Meaning |
|---|---|
direction: 'down' | Default. 'up' for forward/advance travel (counters up, next period); 'down' for reverts |
stagger: 40 | ms between adjacent character cells |
duration: 240 | ms per glyph roll |
exitOffset: 50 | ms head start for the outgoing glyph |
easing: EASE_SLOT_CSS | cubic-bezier(0.34, 1.56, 0.64, 1) — the reserved overshoot |
bounce: 0.3 | Per-glyph speed/stagger jitter + settle tilt (0 = mechanical odometer) |
color: 'var(--color-arrival)' | Arrival tint: string, (i, total) => string, or null for the quiet ink-only roll |
colorFade: 280 | ms for arrival → ink settle |
skipUnchanged: true | Unchanged characters hold still — a 7-digit value changing one digit rolls one cell |
interrupt: true | A new roll fast-forwards a running one; false queues + coalesces the latest (flash uses this) |
hoverLabel); internal links roll on interaction (flashLabel). Mouse only — coarse pointers never hover-roll. (QubeTX original — supersedes the upstream "never on hover".)color: null for quiet rolls — mandatory on gradient faces where the blue vanishes.// Imperative (event-driven labels): tuple hook
const [labelRef, label] = useSlotRoll('Copy')
<span ref={labelRef}>Copy</span>
label.flash('Copied') // rolls there and back
label.set('May 2026', { direction: 'up' }) // permanent change
// Declarative (state-driven labels): rolls on prop change
<SlotRoll text={status} options={{ direction: 'up' }} />
// Raw engine (non-React surfaces / controllers):
const ctl = attachSlotText(el, '0%', { direction: 'up', color: null })
ctl.set('47%'); ctl.destroy()Text is the site's primary material, so its motion is strictly routed: reveals for arrival, decode for verification, the slot roll for change, the letter roll for hover. Nothing else touches glyphs.
→ <RevealText mode="words">: server HTML is the visible sentence; client masks it and rises word-by-word on first view (STAGGER_MS.words). The replay remounts — production reveals fire once.
→ decode(el, 450): glyphs scramble and resolve left → right. Used on eyebrows, section pills, and stat labels — anywhere a label should feel freshly verified.
| Situation | System |
|---|---|
Heading / sentence enters | RevealText — masked rise, words (40ms) or chars (18ms), once, IO-triggered |
Label feels freshly verified | decode(el, 450) — glyph scramble resolving L→R (eyebrows, pills, stat labels) |
Short text CHANGED in place | The slot roll — always (§17) |
Link label under hover | RollingLabel — stacked-copy letter roll (link lists; use sparingly, one column never two registers) |
Terminal output appears | TerminalFrame boot-print (§13) — line stream, never per-char typing of prose |
Paragraph wraps/reflows | Not a motion job — PretextBlock reserves the space (§23); blocks animate as wholes |
// Arrival (once, on view):
<RevealText text="Detail is the product." as="h2" mode="words" />
// Verification (imperative, repeatable):
import { decode } from '@/lib/motion/decode'
if (!reduced) decode(labelEl, 450)
// Hover roll (inside any link):
<a href="/work"><RollingLabel text="Selected work" /></a>The hero's reactive dot matrix — anime.js breathing, pure-math ripples, canvas blitting. This one is live: move your pointer across it.
→ Move the pointer across the field: each move spawns a wave object (~0.2ms) the blitter evaluates per frame. The button broadcasts on the qubetx:pulse CustomEvent bus — radius ∞, the whole field swells.
| Layer | Responsibility |
|---|---|
anime.js | Owns the breathe idle loop and the entrance (scale/alpha) — plain JS dot objects, distance-function delays |
wave objects | Own pulse/mix: one makeRippleWave per pointer event (~0.2ms O(dots) scan), applyRippleWaves evaluates per frame (pure, unit-tested, LUT-sampled envelopes) |
canvas 2D | The blitter only — paints radius = baseR × breathe × pulse, color from the LUT ramp. Never computes |
geometry | TL→BR size/alpha/color ramp; feathered left edge + bottom band; invisible dots CULLED; ≤1400 dots via pitch widening |
qubetx:pulse bus | CustomEvent {x, y, strength} → field-wide ripple (radius ∞). The load beat, easter eggs, and this page’s demo button all broadcast on it |
lifecycle | IO pauses offscreen; rebuilds via resizeCoordinator (waves cleared — index-aligned); reduced motion = static ramp |
firePulse() / qubetx:pulse — never by importing DotGrid's internals.// Container-sized field (position the wrapper; the grid fills it):
<div className={styles.stage}>
<DotGrid className={styles.field} entrance={false} />
</div>
// Anything can ripple the field through the bus:
import { firePulse } from '@/components/effects/DotGrid'
firePulse({ x: innerWidth / 2, y: innerHeight / 2, strength: 1.6 })One scroll driver (Lenis), one trigger mechanism (IO), one scrubbing pattern (paused timelines seeked from scroll progress). The rail gliding down this page's right edge and the circuit trace descending qubetx.com's left gutter are the same pattern wearing different clothes — scroll storytelling as an optional, per-surface expressive layer.
| System | Role |
|---|---|
Lenis (SmoothScroll) | THE scroll driver — window-native smoothing (lerp 0.1, duration 1.5), so IO and FM useScroll just work. Overlays call stop()/start() |
useAnchorNav(-88) | Every in-page jump: lenis.scrollTo with the header offset; links keep real hrefs for no-JS/a11y; CSS scroll-behavior is intentionally absent |
useInViewOnce | Scroll TRIGGERS — IO, fires once, initial state false (SSR-safe) |
ScrollTrace | The home page’s left-gutter circuit: paused timeline of svg.createDrawable segments seek()ed from Lenis progress (draws down, reverses up); hidden <1024px. Ships in the kit as an OPTIONAL expressive decoration |
ScrollProgress | 2px gradient bar — FM scaleX MotionValue, zero re-renders |
SectionRail (this page) | The right-edge rail here: same drawable+seek model, a cube tick per section, a slot-rolled SEC/% readout — the documentation page’s own expressive layer |
| Engine | Owns |
|---|---|
Lenis | The single source of scroll truth. Its callback delivers smoothed progress every frame — both other engines read from it, neither listens to raw scroll |
anime.js v4 | Drawable strokes + paused timelines (createTimeline → svg.createDrawable → seek). Owns everything that DRAWS with scroll: the trace’s segments, the rail, the junction cubes |
Framer Motion | useScroll MotionValues piped straight into style — ScrollProgress’s scaleX, the footer ring’s pathLength. Owns simple continuous bindings, never drawables |
IntersectionObserver | Entry TRIGGERS only (useInViewOnce) — fire-once choreography starts. Never used for position math |
| Option | Meaning |
|---|---|
junctions: number[] | Document-Y offsets where isometric cube wireframes (the logo motif) sit — ScrollTrace derives them from section tops via its sectionIds prop |
startY / endY | The trace’s vertical span. The site starts at 75% of the first viewport and stops 160px above the document end |
gutterX | The lane’s horizontal center. Wide viewports: the true outer margin ((vw − --container-max)/2 − 40). Tight viewports: a hairline lane at x≈11 |
amplitude | 45° jog distance each side of the lane — 14px in the wide gutter, 5px in the hairline lane |
cubeR | Junction cube circumradius (9px wide / 5px tight). cubePaths() returns the hexagon outline + three internal edges as plain d-strings |
// 1 · A paused timeline; segments are svg.createDrawable strokes
const tl = createTimeline({ autoplay: false })
segments.forEach((seg, i) => tl.add(seg, { draw: '0 1', duration: 100 }, i * 80))
// 2 · Lenis scrubs it — no scroll math anywhere else
useLenis(({ progress }) => {
tl.seek(progress * tl.duration)
})// Geometry is pure — design your own path, keep the motif
const geo = buildTrace({
junctions: offsets, // your section tops (or any beats you choose)
startY: vh * 0.75, // begin below the hero
endY: docHeight - 160, // stop short of the footer
gutterX, // your lane — left gutter, right edge, anywhere
amplitude: 14, // jog personality
cubeR: 9, // junction cube size
})
// Or take the component wholesale and just point it at your sections
<ScrollTrace sectionIds={['intro', 'specs', 'pricing']} />
// Strokes: brand gradient (#0066FF → #7c3aed), glow = a second wider
// stroke at 0.06 opacity — never an SVG filterOn fine pointers the native cursor disappears and a three-layer instrument takes over: a dot that leads, a ring that trails with physics, a bloom that breathes. The sandbox below uses the page's own cursor — it's already running.
The dot leads, the ring trails with dt-normalized lerp; velocity squashes the ring along its travel axis.
Ring scales up over anything marked interactive.
The ring DOCKS to the element's center — the cursor and the magnetic pull meet halfway.
data-interactive scales the ring; data-magnetic docks it to the element's center (pairing with the Magnetic wrapper's ≤6px pull). CSS owns each mode's look via data-mode.// Any interactive element:
<button data-interactive="true">…</button>
// CTA that the ring should dock to (pair with the Magnetic wrapper):
<Magnetic strength={6}>
<OutlineButton href="…" magnetic>Get Started</OutlineButton>
</Magnetic>
// The engine is pure + unit-tested: tick(dt) → assert transform strings.First visits boot. The SYSTEM_INITIALIZER overlay covers hydration and font-load jank behind a terminal sequence whose completion is real readiness, not a timer — then hands off to the entrance mid-fade. The frame below documents the lifecycle in its own language.
| Step | What plays |
|---|---|
1 · header | y/opacity rise, stagger 60ms (data-load="header") |
2 · eyebrow | Pill rises + label scramble-decodes |
3 · headline | Masked line rises, stagger 90ms |
4 · gradient | Line-3 background-position sweep |
5 · description → CTAs → company | Staggered rises (data-load groups) |
6 · the beat | qubetx:pulse fired bottom-right — the dot field answers |
// app/layout.tsx — inline <script>, before anything paints:
// 1 · FOUC guard (every route): hide entrance targets, 3s failsafe
d.setAttribute('data-loading', '')
// 2 · Boot arming (HOME ONLY, first session visit, motion allowed):
if (location.pathname === '/' &&
!sessionStorage.getItem('qubetx:booted') &&
!matchMedia('(prefers-reduced-motion: reduce)').matches) {
d.setAttribute('data-boot', '')
}
// failsafes: data-loading −3s · data-boot −10sText that knows its shape before the DOM does: canvas measureText as ground truth, then pure arithmetic. Heights are reserved so async copy never shifts layout; left-aligned paragraphs shrinkwrap so no orphan word wraps alone.
Pretext measures this paragraph with canvas measureText before the DOM lays it out — so the height is reserved ahead of time and the last line never wraps a single orphan word alone.
resizeCoordinator — sync clientWidth reads coalesced into one rAF per window resize.PretextProvider resolves COMPUTED names for its readiness check (literal names silently never match — that bug once forced a permanent 3s degradation).import { PretextBlock } from '@/lib/pretext'
<PretextBlock text={copy} lineHeight={1.65} shrinkwrap as="p" className={styles.body}>
{copy}
</PretextBlock>
// shrinkwrap ONLY because this paragraph is left-aligned.
// The advanced API (RoutedText): prepareWithSegments + layoutNextLine
// flows the About lead around the logo cube — see the home page live.The page so far is the WHAT; this is the DO. A coding agent starting a new QubeTX project follows these six steps, routes every feature through the table, and ships nothing that fails the checklist. The kit's SKILL.md carries this same playbook offline.
create-next-app (TypeScript, App Router, no Tailwind unless wanted — the system is tokens + CSS Modules), then: npm install animejs framer-motion lenis clsx lucide-react @chenglou/pretext. Static export? Set output: "export".
From the kit zip: src/lib/motion + src/lib/pretext + src/hooks + src/fonts + src/components/ui + src/components/terminal + src/test. Paste the tokens block from tokens/qubetx-tokens.css into app/globals.css.
layout.tsx: font variables on <body> (makira + plexMono), then <PretextProvider><SmoothScroll><CustomCursor />{children}</SmoothScroll></PretextProvider>. Add suppressHydrationWarning to <html> if you use the FOUC guard.
Copy vitest.config.ts conventions + src/test/setup.ts (mocks for pretext, framer-motion, animejs, lenis; IO + matchMedia stubs). Components are tested as final-state DOM with all mocks active.
Persuading → landing register (§03). Operating → technical register (§13–14). Compose from the live components; copy from the cheatsheet (§25); route every motion decision through §16–18.
npm run lint; npm test; npm run build — all three, before every commit, no exceptions. Then verify motion in a real Chrome session: jsdom cannot exercise canvas, anime, or Lenis paths.
$ npx create-next-app@latest my-qubetx-app --typescript --app --no-tailwind
$ cd my-qubetx-app
$ npm install animejs framer-motion lenis clsx lucide-react @chenglou/pretext
$ npm install -D vitest @vitejs/plugin-react jsdom @testing-library/react @testing-library/jest-dom
# unzip the kit, then copy:
# src/lib/motion src/lib/pretext src/hooks src/fonts
# src/components/ui src/components/terminal src/test
# tokens/qubetx-tokens.css → merge into app/globals.css
$ npm run lint; npm test; npm run build # the gate — green before you build features| Building… | Section / system |
|---|---|
A label that changes | §17 — useSlotRoll / SlotRoll. Always. |
A button or link | §09 — OutlineButton / TextLink + the destination rule |
A product/tool page | §13–14 — TerminalFrame, CommandTable, InstallBlock, DownloadCard |
A heading arriving | §18 — RevealText (words). Pill labels decode |
Body copy that wraps | §23 — PretextBlock (min-height; shrinkwrap if left-aligned) |
A card grid | §11 — pick the species by job; glow lives on the grid |
A canvas surface | §19 — plain-object animation + pure math + dumb blitter |
Scroll behavior | §20 — IO for triggers, Lenis for scrubbing, useAnchorNav for jumps |
A live status / KPI | §12 — StatValue pattern; set() on real change only |
First-load theater | §22 — opt-in; copy the boot CONTRACT, not just the look |
Every recurring pattern as a paste-ready snippet. Each one assumes the kit layers are in place (§24).
const [ref, label] = useSlotRoll('Copy')
<span ref={ref}>Copy</span>
label.flash('Copied')
label.set('May 2026', { direction: 'up' })<SlotRoll text={status}
options={{ direction: 'up' }} />
// rolls whenever `status` changesimport { decode } from '@/lib/motion/decode'
if (!reduced) decode(el, 450)<RevealText text="Detail is the product."
as="h2" mode="words" />import { firePulse } from '@/components/effects/DotGrid'
firePulse({ x, y, strength: 1.6 })<Magnetic strength={6}>
<OutlineButton href={href} magnetic>
Get Started
</OutlineButton>
</Magnetic>const navigate = useAnchorNav(-88)
<a href="#services"
onClick={(e) => { if (navigate('#services')) e.preventDefault() }}>const [ref, inView] = useInViewOnce<HTMLDivElement>({ threshold: 0.4 })
useEffect(() => { if (inView && !reduced) play() }, [inView, reduced])<TerminalFrame title="TR-300 // Output" timestamps
lines={[{ text: 'tr300 --json', prompt: true },
{ text: 'REPORT COMPLETE', accent: true }]} /><InstallBlock targets={[{ id: 'macos', label: 'macOS',
command: 'curl -LsSf https://…/install.sh | sh' }]} /><PretextBlock text={copy} lineHeight={1.65}
shrinkwrap as="p" className={styles.body}>
{copy}
</PretextBlock>$ npm run lint; npm test; npm run build
# all three green before EVERY commit